Trollish Delver Games
Tunnels & Trolls: Adventures in Peakvale and Beyond
Tunnels & Trolls is the second oldest tabletop roleplaying game and one of the very best. Its simple mechanics and charming gameplay has gained T&T a cult following in gaming circles, with some of the greatest fans in roleplaying.
Trollish Delver Games is honoured to be one of the sanctioned publishers of Tunnels & Trolls material for the upcoming Deluxe Edition as well as previous versions of the rules. Our main range of T&T adventures are set in Peakvale, Trollish Delver Games' very own setting. Set in a kingdom of social upheaval, Peakvale adventures are produced in conjunction with the good folk at Peryton Publishing.
As well as GM adventures, Trollish Delver Games publishes solitaire gamebooks for T&T, perfect for when you can't get a group together and you fancy scratching that gaming itch.
Trollish Delver Games is honoured to be one of the sanctioned publishers of Tunnels & Trolls material for the upcoming Deluxe Edition as well as previous versions of the rules. Our main range of T&T adventures are set in Peakvale, Trollish Delver Games' very own setting. Set in a kingdom of social upheaval, Peakvale adventures are produced in conjunction with the good folk at Peryton Publishing.
As well as GM adventures, Trollish Delver Games publishes solitaire gamebooks for T&T, perfect for when you can't get a group together and you fancy scratching that gaming itch.
It Came From Beyond The Stars!
Written by Scott Malthouse
GM Adventure
Champion the cause of King Hobbletoe and the residents of Willowmoss. Discover what fell from the night sky into the urook-infested Greyshades.
It Came from Beyond the Stars! is set in the kingdom of Peakvale in Trollworld. The main action centers around the village of Willowmoss and the Greyshades, but the location can be modified to fit your own ongoing campaign.
This is an adventure for common kindred delvers of levels 1 to 3 using 7.5 edition rules, although it is easy to modify for 5th edition.
Buy It Came From Beyond the Stars! here
GM Adventure
Champion the cause of King Hobbletoe and the residents of Willowmoss. Discover what fell from the night sky into the urook-infested Greyshades.
It Came from Beyond the Stars! is set in the kingdom of Peakvale in Trollworld. The main action centers around the village of Willowmoss and the Greyshades, but the location can be modified to fit your own ongoing campaign.
This is an adventure for common kindred delvers of levels 1 to 3 using 7.5 edition rules, although it is easy to modify for 5th edition.
Buy It Came From Beyond the Stars! here
No Fences to Mend: Kopfy's Swamp of Doom Pt 1.
Written by Tom K. Loney
Published by Peryton Publishing
GM Adventure
About two days out of Lowhollow, on the way to Redmarsh and Lake Bloodmoon, lie Mount Dath and Elp's Climb. Between these two snowcapped mountains, the Gnarlay Wood is settled. The dominators of Peakvale give these forests and their surroundings some room, not only because of the ork-kindred bandits that prowl the roads or thereabouts, but because of the Iueresa elf clan that dwells within the forests proper. Somewhere in the midst of these forbidding wilder lands lies the Temple of the Hag.
This is an adventure for common kindred delvers of levels 3 to 4 using 7.5 edition rules, although it is easy to modify for 5th edition.
Buy No Fences to Mend here
Published by Peryton Publishing
GM Adventure
About two days out of Lowhollow, on the way to Redmarsh and Lake Bloodmoon, lie Mount Dath and Elp's Climb. Between these two snowcapped mountains, the Gnarlay Wood is settled. The dominators of Peakvale give these forests and their surroundings some room, not only because of the ork-kindred bandits that prowl the roads or thereabouts, but because of the Iueresa elf clan that dwells within the forests proper. Somewhere in the midst of these forbidding wilder lands lies the Temple of the Hag.
This is an adventure for common kindred delvers of levels 3 to 4 using 7.5 edition rules, although it is easy to modify for 5th edition.
Buy No Fences to Mend here
Temple of the Hag
Written by Tom K. Loney
Published by Peryton Publishing
GM Adventure
Finding the Temple of the Hag is not as simple as getting from point A to point B. The dark spirits that live within keep their temples well hidden. Sword-bladed grass, quicksand, and the dreaded doomsday skeeters are only a few of the dangers that skulk along the haunted paths of the Swamp of Doom. Somewhere within, living in the shadow of the Bat-Winged Fiend himself, the mysterious swamp hag bottles her stolen souls.
This scenario is set in Scott Malthouse’s Peakvale campaign setting. While it can be
incorporated into any other T&T world, such as Trollworld or Elder, we recommend that you check out Trollish Delver Games for details first. The player characters should either have Combat Adds of 50 or more or be able to cast at least a couple of 3rd level spells. It is assumed that the players have survived the No Fences to Mend scenario (and possibly had a few Hot Nights in Lowhollow), but the scenario can just as easily be played as a standalone adventure.
It should be noted that while this scenario is designed for T&T 7 and 7.5, it can easily be adjusted to any edition. Treasure information may be found in the room descriptions.
Buy Temple of the Hag here
Published by Peryton Publishing
GM Adventure
Finding the Temple of the Hag is not as simple as getting from point A to point B. The dark spirits that live within keep their temples well hidden. Sword-bladed grass, quicksand, and the dreaded doomsday skeeters are only a few of the dangers that skulk along the haunted paths of the Swamp of Doom. Somewhere within, living in the shadow of the Bat-Winged Fiend himself, the mysterious swamp hag bottles her stolen souls.
This scenario is set in Scott Malthouse’s Peakvale campaign setting. While it can be
incorporated into any other T&T world, such as Trollworld or Elder, we recommend that you check out Trollish Delver Games for details first. The player characters should either have Combat Adds of 50 or more or be able to cast at least a couple of 3rd level spells. It is assumed that the players have survived the No Fences to Mend scenario (and possibly had a few Hot Nights in Lowhollow), but the scenario can just as easily be played as a standalone adventure.
It should be noted that while this scenario is designed for T&T 7 and 7.5, it can easily be adjusted to any edition. Treasure information may be found in the room descriptions.
Buy Temple of the Hag here
Hot Nights in Lowhollow
Written by Tom K. Loney
Published by Peryton Publishing
GM Adventure
Finally back to town after a hard day's tunnel hacking (or swamp-slogging)? Well, there might be a bit more going on than you expect. Lowhollow isn’t the sprawling, kingdom-sized area of urban settlement that Pholus and Estvol are, but it has a sizeable population bolstered by land and seafaring trade routes.
Have as much adventure in the city as out in the wilds. Delvers in Lowhollow explore not only the dingy side of the city, but the consequences of getting caught. If you get too careless while you're dreaming of the riches of the harbor district, you could very well end up working the Pitt.
This is an adventure setting for common kindred delvers of levels 3 to 5 using 7.5 edition rules, although it is easy to modify for 5th and other editions.
Buy Hot Nights in Lowhollow here
Published by Peryton Publishing
GM Adventure
Finally back to town after a hard day's tunnel hacking (or swamp-slogging)? Well, there might be a bit more going on than you expect. Lowhollow isn’t the sprawling, kingdom-sized area of urban settlement that Pholus and Estvol are, but it has a sizeable population bolstered by land and seafaring trade routes.
Have as much adventure in the city as out in the wilds. Delvers in Lowhollow explore not only the dingy side of the city, but the consequences of getting caught. If you get too careless while you're dreaming of the riches of the harbor district, you could very well end up working the Pitt.
This is an adventure setting for common kindred delvers of levels 3 to 5 using 7.5 edition rules, although it is easy to modify for 5th and other editions.
Buy Hot Nights in Lowhollow here
The Trollmanac
Written by Scott Malthouse
Gaming Material
The Trollmanac is a collection of Tunnels & Trolls goodies any player or GM shouldn't be without. Originally posted on The Trollish Delver, there's a plethora of new character types, kindred, GM guides, magic items, monsters and even two solitaire adventures to sink your teeth into.
The Trollmanac has everything you need to take your Tunnels & Trolls game to the next level, including rules for:
Buy The Trollmanac here
Gaming Material
The Trollmanac is a collection of Tunnels & Trolls goodies any player or GM shouldn't be without. Originally posted on The Trollish Delver, there's a plethora of new character types, kindred, GM guides, magic items, monsters and even two solitaire adventures to sink your teeth into.
The Trollmanac has everything you need to take your Tunnels & Trolls game to the next level, including rules for:
- New Types like Starwatcher, Wytchfinder and Wildfarer
- Character build options like Assassin and Godsword
- New Kindred such as Darkwitch Night Elf, Toath and Automaton
- A menagerie of new creatures like the Icy Deathseeker and Shivering Crawler
- Magic items like The Sword of Absolute Awesomeness
- Guides for playing vampires, sea adventures and spicing up combat
- Two Micro-solos
Buy The Trollmanac here
Thornguard
Written by Scott Malthouse
Solitaire Gamebook Adventure
Welcome to Thornguard, the capital city of Peakvale and the most vibrant city in the three kingdoms.
This adventure is a little different to past solos because you have free reign over what you want to do in the city. There is no overarching quest; the adventure is what you make of it. You could become a city guard and hunt down criminals, or perhaps you would prefer a life of crime yourself and join the Thieves Guild. You may take up a career as a merchant, an adventurer or even a holy initiate, devoting your life to the Red Sun. Illegal actions may land you in prison, or even worse...on the business end of a noose. You can choose to buy property, from a small peasant house to a grand castle. Thornguard is your oyster.
Features:
Solitaire Gamebook Adventure
Welcome to Thornguard, the capital city of Peakvale and the most vibrant city in the three kingdoms.
This adventure is a little different to past solos because you have free reign over what you want to do in the city. There is no overarching quest; the adventure is what you make of it. You could become a city guard and hunt down criminals, or perhaps you would prefer a life of crime yourself and join the Thieves Guild. You may take up a career as a merchant, an adventurer or even a holy initiate, devoting your life to the Red Sun. Illegal actions may land you in prison, or even worse...on the business end of a noose. You can choose to buy property, from a small peasant house to a grand castle. Thornguard is your oyster.
Features:
- Limitless play from randomly generated quests
- Get a job or join a guild
- Buy a castle!
- Be a straight and narrow citizen, or a crooked criminal
Depths of the Devilmancer
Written by Scott Malthouse
Solitaire Gamebook Adventure
Something is afoot in Port Gloomstorm. Townspeople are going missing and witnesses claim they have seen eerie devil-like creatures in the area. Seeking adventure and riches you set sail for the troubled town and prepare yourself for the descent into the Depths of the Devilmancer, where great treasure and terrible dangers await.
Depths of the Devilmancer is a mini solitaire adventure for Tunnels & Trolls 7.5 and 5th edition. It is recommended that you take a Warrior with no more than 30 adds into this adventure.
Dare you face the Devilmancer?
Buy Depths of the Devilmancer here
Solitaire Gamebook Adventure
Something is afoot in Port Gloomstorm. Townspeople are going missing and witnesses claim they have seen eerie devil-like creatures in the area. Seeking adventure and riches you set sail for the troubled town and prepare yourself for the descent into the Depths of the Devilmancer, where great treasure and terrible dangers await.
Depths of the Devilmancer is a mini solitaire adventure for Tunnels & Trolls 7.5 and 5th edition. It is recommended that you take a Warrior with no more than 30 adds into this adventure.
Dare you face the Devilmancer?
Buy Depths of the Devilmancer here